You'll be warned about some photon cannons but, like before, we suggest ignoring all attackers and going straight for the rip field generator. When you've put together a group of four or five battlecruisers, take the fleet westward to take out the nearest rip field generator. A reaper will be required to collect some other resources later, and we don't really recommend training anything more than one or two. Send your battlecruisers around the perimtere of your "island" to destroy all enemies, then use a trained reaper to collect all of the resource caches. You can collect some freebie resources on a lower platform southwest of your base. You'll need lots of vespene to build your battlecruisers. There's no real reason to rush into battle, so kick back and start building up. The good news is that time isn't of the essence. You need to build up an army of battlecruisers and eliminate the rip field generators one at a time. Naturally, it's guarded by myriad protoss units but it's also behind multiple layers of rip fields. The goal of the mission is to destroy an artifact vault that's way, way west. Main Objective | Destroy the Xel'Naga vault Now clear out all of the enemies to clear a suitable landing spot for your base. Attack the generator and unload Yamato cannon shots to destroy it quickly and clear away the rip field. There are other enemies surrounding the rip field generator but we suggest targeting the generator first. Guide them westward toward the first of what will become many rip fields in the mission. You get three battlecruisers to start the mission. As long as you pay attention, and move out ships as they turn orange, you should do just fine. Hit the Mothership with several Yamato each time. Dodge in and out of the rip field without the Science Vessels. You should eventually build a massive flotilla. Don't build anything that requires vespine except one medivac to move your SCVs to the second base. Let your science vessels do as much of the healing as possible, so your SCVs don't waste any of your precious vespene. Build about four science vessels and start pumping out cruisers. It's not a bad idea to build a few missle turrets at the drop point either. This should take care of the Phase Prisms that will unload units to attack your inital base. Build about 4-6 Vikings and have them patrol the skies between resource points one and two. Like it says in the cut scene, take your time.but don't dawdle to get to the second resource point since the protoss are busy harvesting from it. ![]() Build your economy at the first base, but don't overdo it. They key is managing vespine and your supply. This is probably not the fastest way to to do this mission, but it's the safest I've found so far. If your hercules are stuck in the vortex you'll lose precious time. ![]() Avoid it or destroy it as quickly as possible. There's a protoss mothership that creates a vortex. It should be pretty easy for the first three generators.įor the last three generators, just cut and paste these last steps, but be careful. When you're done, load units and go somewhere not touched by the generators and heal them. Leading with your battlecruiser, go as near as you can to the rip field generator and unload the units. Don't forget your science vessels to heal your hercules. Why? Because this way, units don't suffer damage from rip field generators. Once you reach that second site, build your defenses.īuild units, build units, build units and load them into your hercules. ![]() You'll soon run out of minerals on your first site. Tip #4: Build as many ground units as you can.įrom now on, as usual, build a lot of SCVs that will gather ressources (MULE can also be more than welcome in this mission). ![]() Tip #3: Build at least two to three battlecruisers to defend the hercules and science vessels. Tip #2: You might want to consider unlocking the lab reactor for all terran buildings (protoss research in the lab). If you didn't take the hercules then use the medivac (but make sure to upgrade the fast unload in the armory). Tip #1: You might want to consider unlocking the hercules upgrade (huge flying unit convoy) and the science vessel (repair nearby mechanical unit) in the lab.
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